Friday, August 23, 2013

Cyberpunk... a futile warning!

We don't choose our cyberpunk, it's chosen for us.  Companies like Wal-Mart, Monsanto, Del-Monte, Halliburton, BP, Fannie Mae,........

Greed.... the elite capitalist dogma of Profit above all else and damn repercussions.  That is what is creating our dystopia.  People who treat 1984 like a how-to book, and see Ayn Rand as a visionary.  Governments beholden to corporations, and too divided by party lines to work for the greater good.  That is what is creating the overriding sense of paranoia leaving us handicapped in the onslaught of the future.  The cyberpunks are the ones who see this coming, who warn us it's happening now, who fight against it, or retreat altogether to try and whether the storm.

Utopia requires people to work together, united in their efforts to promote harmony, tolerance, and community.  It requires a governing body concerned with the well being of it's citizens.  This is not something we are moving towards, it's something we are actively moving away from.

Friday, August 2, 2013

Forums and archive are back up, been up for a month so maybe they are back to stay...

I am opening registration on the forums again, it requires approval by admin, so if you have a weird name you are worried I might think is spam, shoot me a message here or by e-mail.

Sunday, July 21, 2013

New E-Mail

After 17 years, my e-mail provider,, decided they would change their provided e-mails to gmail accounts, then they decided they wanted their customers to pay 5 dollars a month to keep their e-mail addresses.  That's right, 5 dollars a month, for free a-mail accounts.  To make matters worse, their website does not have any sort of page to sign up or pay for this account, it all has to be done by phone, and they NEVER answer their bloody phone.  

So screw them, if I am going to have a gmail account, I damn sure am not going to pay for it.  Over the next few months, I will be slowly changing all the e-mail links on the site to reflect this, but right now, if you need to get a message to me, the e-mail button link on the main menu of Datafortress 2020, and the e-mail at the bottom of the page are the best way to contact me.  wisdom000 at gmail.

Wednesday, July 3, 2013

Thinking of IU rules changes.... Range and weapon skills

The range mechanics have never quite sat right with me...  For IU I have already made minor alterations, but I am thinking something more drastic is needed.

The idea that when using a non-scoped rifle, it is as difficult to hit a target at 500m as it is to hit a target a 50 meters with a pistol.  Now having shot before, I can tell you, this isn't really accurate.  In fact with a non-scoped rifle, it is only slightly less difficult to hit a target at 50 meters than it is with a handgun.  That's about half a football field.  This is a pretty significant distance. 

Now its true completely that a rifle will generally have a longer reliable range than a handgun.  But just because the bullet travels farther does not mean you are going to be significantly more accurate with it. 

I am thinking all firearms should operate at the range difficulties of the handgun.  With scopes allowing that range to be increased out to rifle ranges in varying degrees depending on the scope. 

I need to giver it a bit more thought though before I make the changes... tweak it until it sits right with me. 

Another thing I have been wrestling with for a loooooooooong time are the gun skills themselves.  Why is there a submachinegun skill?  What purpose does it actually serve.  If I am Shoulder firing an mp5 with a stock, or even an Ingram Mac 10 with a stock, is that really any different than firing an AK-47 or an M-16 from a practical standpoint?  If I am shooting a micro uzi without a stock, how much different is that really from shooting a Baretta... If you say because its fully auto, then what about when I am firing that micro-uzi on single shot setting, or firing a Handgun with a 3-round burst setting?  Does the micro Uzi suddenly use the handgun skill?  Does the Handgun suddenly require the submachinegun skill?  Why does the full-auto and burst difference not translate to rifles?  Firing a lever action Winchester uses the same skill as firing an M-16.

I am thinking of dropping the smg skill altogether.  And thinking of changing the rules for full auto.burst fire to incur addition penalties on top of the standard modifiers.  -4 with no skill, -3 with a 1, -2 with a 2, -1 with a 3, skill level 4 on receives no additional penalties. 

I will probably have to word it a bit better, but I think the idea is solid enough.  I understand they spread the skills out to prevent people from becoming overpowered in combat too quickly, but I don't think it really works. 

Any ideas on this?

I am cross posting this across several forums, to get the broadest collaboration possible.    I have other small changes to make to the IU core rules, but these 2 bits have been eating at me for a couple of years now, and I am finally getting something worked out in my head to correct the issues I have.

As always anyone with a suggestion that makes the final cut will be credited in the core rules.

Oh, and the Datafortress 2020 File Project and Forums are back up, doubtful they will stay up long, but if you are looking for files I would grab them now.

Monday, June 3, 2013

Hunger Games... the worst movie I have seen this year....

First off let me preface this by saying if a film is remotely Cyberpunk or Post Apocalyptic, I feel compelled to watch it. It's a weakness that has led to me enduring some goddawful movies. I have watched R.OT.O.R. and Slipstream back to back and survived. I have watched sci-fi originals so horrible that I have burned their titles from my memory... Hunger Games was worse than all of them.

First off let me say, this is not me trying to compare Hunger Games to the incomparable Battle Royale or even the low budget Series 7: The Contenders... No I am going to judge this steaming pile of shit on its own steaming merits...

It's quite obvious that this story was written by a women, and panders to teen girls with every bullshit cliche you can imagine.... to the point I am genuinely surprised the whole thing wasn't covered in glitter and unicorns. Now normally I wouldn't care about this, as there is more than enough crap out there that panders to teen boys and men in general. And I believe that some movies should cater to women, and that girls should have strong role models. But this was simply so overblown in its obvious grab for attention from the teen girl market it makes Expendables look subtle... (Note that's not a dig on Expendables, I love me some expendables, but it caters to a pretty specific crowd too... just one that I happen to be a part of.)

From the very opening scene, with young Catniss (I don''t really know or care if I am spelling that right), the fact that this is a young girls fantasy movie is apparent. As Catniss runs through town, literally every single person in the town is absolutely filthy, dressed in clothes the amish would think were frumpy... I guess its supposed to be a mining town, because it seems the only reference the filmmaker used for this town was Sissy Spacek in Coal Miner's Daughter.... hideous "Little House on the Prairee" dresses for the girls and filthy overall's for the men. And everyone is just smeared in grime as though bathing was somehow a lost technology... Yet here comes our our heroine, clean as a whistle, unblemished, and wearing brand new black jeans, a black tight shirt, a brand new leather jacket and boots... In a town where people are trading squirrels for.... well everything it seems, she steps right out of Teen Beat...

However, soon the lottery or whatever to select the "tribute" is chosen, and she "uglies up" by putting on a dress just like all the other hideous dresses, only hers doesn't make her look like she is more afraid of getting knocked up by her father than everyone else somehow. It only gets worse from there. Her sister is chosen, so she volunteers to go in her sisters place, yadda yadda yadda....

This is where it starts to really get awful...

2 things immediately become apparent... everyone in this movie is either hideous, or ridiculous looking.... except the people we are supposed to be sympathetic towards, or afraid of, and the level of ridiculousness of their appearance directly corresponds to how "important" they are to this nonsense.

Every male from Catniss's (fuck that's a stupid name) looks so inbred that you might think they were extras from Deliverance, except for the two guys who form the "all too obvious from the beginning" love triangle... The first guy, who you get the feeling is supposed to be her true love, is Thor's little brother, who could probably actually pull off a decent Clark Kent if they rebooted Smallville. The second guy starts out looking like a wimp, but you know that due to his looks he is gonna be the third leg of this triumvirate of teen angst...

Then you get to the city, where everyone looks like they were vomited out of a pride parade float. The outfits and hairstyles are so bloody ridiculous that if you lived in this society you would poke out your eyes with a rusty melon scoop just so you wouldn't have to be witness to the clown parade constantly going on before you eyes. Of course the actors and celebrities who actually have talent and clout managed to avoid the worst of this... Woody Harrelson, Lenny Kravitz, and Donald Southerland seemed to take one look at this and unanimously screamed..." I will accept heaping piles of money to be in this bubbling cauldron of awful, but I will not let you make me look like Christopher Lowell tried to decorate my face..."

But all of that only illustrates how pandering it all felt... none of that has anything to do with how horrible the story is.... and it is.... dear god it is.....

So... I am sure the whole idea behind making these kids hunt each other down makes sense to someone.... I caught something about how 75 years or some shit prior there was a rebellion, and once it was put down they decided that every year, each of the districts the rebellion took place in would pick 2 teenagers, between 12 and 18 (the fuck? how is that even remotely sensible) to fight to the death in an annual televised death match. Because somehow making children murder each other keeps people in line! But you know what, I can deal with that, I have seen a lot thinner plots in some otherwise pretty great movies...

So the kids get trained, we actually get a pretty neat scene where Catniss is in her last interview and shoots an apple out of roasted pigs mouth... then the games start. I am not sure how far into the movie this actually is, it seems like at least an hour... and I had heard that this movie got pretty brutal... I was lied too. And when I remember who told me this lie, I will perpetrate real violence upon them so they are not mistaken in the future, but I digress. Anyway, the "games" finally start, and it is quite possibly the least interesting "slaughter" I have ever seen.... Nothing is really shown, its just quick edits where you see people kind of limply swinging at each other. It's not filmed in a poignant enough manner to be disturbing, it's not bloody or gory enough to be controversial, and its not exciting enough to be entertaining. The whole scene is just kind of..... meh. Supposedly in this scene 13 kids die... but it has zero impact on the audience, unless they have only ever watched Disney teen shows... which is the intended audience I guess....

From there Catniss sleeps in trees a lot... until finally she is cornered by a group of kids who have banded together, including tertiary love table leg guy. She climbs a tree and waits em out, while they just sit at the bottom waiting for her to get tired and come down and have the worlds most awkward camping trip... instead of using their axes and swords to maybe chop the tree down, or using the fire they build to set it aflame. So in the morning, while the kids below are still asleep, she sees TBGSLS (Token Black girl surrogate little sister) who points out above her head is a gigantic wasps nest, full of super deadly post-apocalypse acid wasps... of course she has been in the tree all night, ten feet below, but I guess these wasps don't fly very far. So she climbs up, and slowly cuts the limb holding their nest down, which falls and the thousands of wasps swarm the kids below. Now we are just told how utterly deadly these wasps are, and literally thousands of them, pissed as hell, swarm over the kids... one girl, the girl who just happened to be carrying the bow, gets engulfed and is killed. We see the other 4-5 kids (I lose count, they all looked the same to me) getting stung as well. But they manage to run off. Less than 30 seconds later, Catpiss comes down from the tree, all tripping out and shit from the 4 or five stings she took. She can barely walk, but all the thousands of wasps that were just there swarming like crazy not one minute prior have utterly and inexplicably vanished. She gets the bow and just kind of wanders away to pass out in the woods where she sleeps for 2 days while being taken care of TBGSLS. Now here is the thing... she was stung around 4 or 5 times max and slept for two days. The other kids, including obligatory boyfriend material guy, were covered in the wasps as they went running... but only the one girl with the bow died... I dunno, maybe she was allergic or something, but damn...

Oh and of course when she wakes up, thanks to TBGSLS and her application of leaves, there is not a blemish on Catniss.

Really, the movie just gets dumber from here. There never really is any action or violence worth speaking about. And somehow, even though everyone is starving, they can just create hologram dogs that are real enough to bleed and kill you. If they can do this, why don't they just create holographic cows and feed everyone? ugh... this movie just sucks....

Now beyond all that, the performances weren't bad... The girl playing Catniss is cute, and can act well enough, she proved that in X-Men first Class. Woody Harrelson, Donald Sutherland, and my boy Lenny do the best with what they are given... but nothing in this movie makes any sense. And there are only so many times you can wonder.... "why the fuck is she just standing around crying? Why is she having a funeral while people are hunting her down? Why the fuck is she crying again? Why the fuck am I watching this?" before you just stop caring....

Sadly, no actor could have pulled this crap from the mire of this trite little story and its inept director.

I watched this festering pile of celluloid excrement so you don;t have to.... be thankful.

Wednesday, May 1, 2013


DATAFORTRESS 2020 has an absolutely massive update.

The Autumn Blade weapon catalog has been updated, not only with new guns and gear, but I have replaced the images of some of the old guns that just didn't look up to snuff.  I have also reorganized them.  For the guns this means they are organized not only by type, but by caliber, and alphabetically.  With the gear, and exotic weapons, its broken down by type and alphabetized as well.  I also did my best to correct some of the stats, especially prices, to make things more consistent. Now due to the weapon and gear catalog, a few other catalogs got updated as well... like the weapon, armor and gear sections of Nomad Market, and the clothing and armor from Cyber Fashion. 

If Guns and gear isn't your thing... then I have also updated Miracle Mile, the civilian vehicle catalog... hundred of new rides are now available, plus like Autumn Blade, the whole thing has been re-organized.  Vehicles are broken up into specific types, and then appear according to either Speed (for vehicles where thats what is important) or by Size (for the other vehicles), and of course you can still sort through them by manufacturer as well.  And like Autumn Blade I went through and corrected a bunch of the stats and prices. 

Special thanks to Seth Skorkowsky, who brings us Interlock Unlimited: Alchemy Unlimited.  Seth is working on smoothing out the arcane rules and working on a fantasy bestiaries and fantasy sourcebooks for IU as well, but in the meantime he has given us magic potions and how to make them to tide us over. 

While Miracle Mile is available as its own updated PDF, the Autumn Blade update is broken up into the "Ultimate"  series of PDF files. (Ultimate Handguns, Ultimate Rifles, Ultimate Submachineguns, Ultimate Shotguns, Ultimate Heavy Weapons, Ultimate Exotic Weapons, Ultimate Equipment)

And speaking of PDF files... I have saved the best for last.  Long time friend Andrew James (of Node 16 fame) has done us all the ultimate favor.  He, being a long time UK fan of Cyberpunk 2020 happened to possess the single most sought after fanzine in CP 2020 circles.  Something I myself have long been searching for... I have exhausted the web looking for some way to contact the mag's original publishers, but with no avail.  Andrew scanned in the pages of this incredibly rare magazine, and sent them to me, where I cleaned them up and re-assembled them, so we could make it available to everyone.  Have you guessed what I am talking about... PUNK 21' issue 1, the holy grail of Cyberpunk rarities!  If you are in the UK, buy Mr. James a beer, I prefer Scotch.

Oh, and as an afterthought, while the Datafortress 2020 File Project is down, I went ahead and made a single downloadable bundle of all the Datafortress 2020 Pdf's and files, the Archive Files, and all the Interlock Unlimited files... the only files this bundle doesn't contain are the images from my gallery.  It's a huge file (almost 800meg), but if you want it, it's in there, including all the newest files.  These files as well as several of the most recent or popularly requested files have been put on DROP BOX for immediate download, the links are found below.

Get it all from Datafortress 2020

Friday, March 15, 2013

Just a progress report...

So.... the File Project and Forums were up for about a week, then went down again, hard... and I didn't get the opportunity to download current copies of them, to try and put them elsewhere... sigh... because I am an idiot... and mostLY because my computer was already screaming at me as I was tacxing it to its limit on my current projects...

The update to Miracle Mile is done... both the PDF version and the Website version have been somewhat re-organized, new vehicles added, fixed a lot of the prices and stats, yay... but I am not putting either version up yet... as I am knee deep in the middle of updating the Ultimate Weapons Catalogs/Autumn Blade gear and equipment....  again new stuff, plus a total re-organization.. Each weapon type will be subdivided first into type and size, then further into ammunition type, and done in alphabetical order.  The Doc file for Handguns is done, almost done with SMG's, will probably do Rifles after that...  I also not only am fixing up the prices and stats, but also replacing a lot of the old images.  So that french site that has copied half my site is going to have a lot of work to do to remain viable, as at least 50% of the weapons I have done so far have required a change on some level... usually in price or ammo capacity or both.

I am waiting till I am done with the weapons to post the Miracle Mile Update... but I also have a very special treat for all the fans, made possible by my awesome connection in the UK, Andrew James of Node 16... I don;t want to reveal the details too soon, but its something that every hard core Cyberpunk 2020 collector has been looking for, and most thought they would never see it.

So keep checking in, good things are coming.

Monday, February 11, 2013

Interlock Unlimited... can it influence the Video Game?

So, over on the Cyberpunk 2077 video game forums, I have a thread up with a poll, asking a simple question.  Which set of rules would you like to see the video game try to emulate.  The poll has 5 options, 2-13 Interlock, 2020 Interlock, Fuzion, Interlock Unlimited and other, along with descriptions of each rules system and their relation to the game...

Somewhat surprisingly, while not many people have vote yet, the poll is a dead heat between 2020 Interlock and Interlock Unlimited.  Obviously this pleases me to no end...

However what would please me more is if more people voted... even if you don't vote for Interlock Unlimited (though I secretly hope you do)... I would like CDPR to have a clear understanding of which rules set the fans most want to see supported... since the video game will have direct impact on the next edition of the tabletop game.

So please, if you have registered at the forum, take a second to cast your vote, and if you haven't registered, do so... its a great place, and development in the game is at such an early stage that every voice matters, in all areas of game development and what the fans want from the game...

Friday, February 8, 2013

Forum and File Project back up.... who knows for how long

Ok.... The File project and forum are back up.... not sure how long it will last this time, so if you have been looking for a DF 2020 Sourcebook or file, or an Interlock Unlimited file, or have been looking for something off of the archive, grab it while you can.

Anyone who wants to join the DF2020 forum needs to send me an e-mail at wisdomooo at with the forum nick they are planning to use, and I will open registration for them... I generally have to keep it closed to keep the spammers and bullshit out.

Almost done with the Miracle Mile update.

Wednesday, January 23, 2013

Just some news....

It's been a busy week.  The update, conjunction with the new Cyberpunk 2077 forums has had my inbox pretty flooded.  I have been posting at the new forum prolifically, and there are a bunch of pretty cool cats there.  If you are interested at all in Cyberpunk 2020, or the upcoming video game based off of it, you should swing by. 

One of the guys there, a musician who goes by the name Abducted By Sharks, gave me a free copy of his album Generic Dystopian City, which is actually some pretty damn good stuff.  It's instrumental, kind of  techno ambient, and makes a perfect selection of background music for your cyberpunk games.  Dark, moody, and just a little bit ominous. It can really set a mood.  The City Reveals itself is my favorite track.  He should try selling it on in fact I think I will try and convince him that this is a good idea. He is working on a new album apparently, and the exposure can only help.

I have also been working on the update for Miracle Mile, which is coming along quite nicely.  Its nice not to have to write pages and pages of fluff for a bit.  I mean each vehicle gets its own little bit of description, but that stuff is cake after the Combat Zone Guide.

I was recently interviewed by Moe Porne and Douglas Tilley of the No Budget Nightmares podcast on Daily  Not for anything related to Cyberpunk, but because back when I lived in Kansas City, I worked with a ridiculously low budget film crew cranking out some truly awful horror films, which somehow have earned themselves a minor cult following.  It's true, I am on IMDB and everything, and I didn't even put myself there.  They sought me out on facebook a while back and I gave a phone interview for their 30th episode extravaganza.  I felt honored, and it was a blast to reminisce about those days, where we had far far more fun than common sense.  And as bad as the movies were, and they are truly awful, it was some of the most fun I ever had in my life.As a result, they helped me get back in touch with Todd Sheets, who even invited me back up to KC for a cameo in his latest project.  I would love to do that, but being unemployed it's probably doubtful I will be able to make it.   But it felt great to be asked.  Thanks again guys. You ever wanna know anything else, feel free to ask.

Finally yes, I know the archive is still down... I am working on it. 

Post again when there is something to say...

Tuesday, January 15, 2013


I have had this update ready since 12-12-12... but the host server for the main site wouldn't let me log on with FTP.... a problem still not solved.  So instead, I uploaded the update manually... all 1000+files...

The big update is the first installments of the what will eventually be the complete Night City Guide, an expansion on the already incredible sourcebook from R. Talsorian games.  At the core of this expansion is the Night City Amalgamated Map and District Guide.  This first section details the Combat Zone, and details everything you could possibly want to know about the the people, the gangs, the locations, and the culture within Night City's most dangerous district.  This is the first, and by far the largest of the 108 Districts I plan to detail in such a manner.

I have also updated the links again.

And finally, because is still down (seriously, worst host ever) I have uploaded some heavily requested files to drop box and made the links to them available on the front page.  The full size Night City Amalgamated and District maps, the District Guide, The Guide To The Combat Zone, and a compilation file of all the relevant files needed to play Cyberpunk 2020 using Interlock Unlimited (Core Rules, Vehicle add-on, Martial Arts add-on, Drugs Add-on, The Cyberpunk 2020 IU conversion guide, character sheets, and the GM screen)

Oh, and I gave a slight update to the front page...

Anyway, check it all out by clicking here:

Thursday, January 10, 2013

My dream wishes for the Cyberpunk 2077 game...

The thread at the top of the new Cyberpunk 2077 forums asks a simple question... "What do you want from your dream Cyberpunk 2077 game?"

What I want, what I dream about, is ....

1. 3rd person perspective as default. By all means give us a first person perspective option, but the default should be 3rd person. When its done the other way around, like in the Fallout games, the character just looks goofy when they move, especially when they run or strafe. Plus, 3rd person allows me to see my awesome character.

2. Character Customization on par with Saints Row 2. (Gender, race, body type, face customization, tattoos, scars, layered clothing with many choices). Let me create my own character, a unique character, and do no limit my choices. The world of Cyberpunk is a melting pot of races and cultures. If you plan to include voices, limit it to two, one male, one female, speaking without discernable accent. If variety in voices is necessary, give us a tool to change the pitch of the voices.

2b) Customization differences by zone. For instance, in most of the city you would have standard options. Normal and edge wear clothes, but in Nomad areas the clothing would be leathers and football pads, the mad max/Fallout look. In a Corporate Section the clothing stores would offer suits and high end fashion.

2c) In addition to character appearance, it would be necessary to give us options that reflect the Roles. Solo's, Nomads, Medtechs, Fixers, etc... Roles should merely provide bonuses to certain skills. Players should be able to choose a Primary Role, but should be able to assign points to all the others as they see fit, as well as to skills. In addition, the Primary Role chosen should have an effect on how the story unfolds. The missions of the game remain the same, only for people with different roles, the order in which they come, and the objectives of the mission itself changes. For instance, if you are playing a Netrunner, one mission might have you trying to infiltrate a drug deal, using your hacking skills to record the entire thing for black mail. But if you are playing a Cop, your objective is to arrest the main dealer. Or if you are playing a Solo, your job is to protect the dealer from the cops who bust in. Or if you are playing a Nomad, you are the getaway driver for the dealer. The missions are all the same, but why you are there and what you are doing would change depending on your role and choices within the game. That way, even though the missions are exactly the same in subsequent play-thrus, it will always feel unique. Imagine how interesting this could get in a co-op style game?

2d) I also kind of like the idea that the Primary Role you choose might determine where you start the game... say if you are a Solo, you first appear at the airport, coming back from a job. If you are a Cop, you appear at the precinct. If you are a Nomad, you first appear outside the city and have to drive in...

2e) An OPTIONAL lifepath would also be nice, a randomly generated history for your character that may influence the way some NPC's react with you, maybe have an enemy that keeps randomly spawning and coming after you in the game, creates an event or encounter in the game, or maybe opens up options to your early.

2f) how awesome it would be if at various stages of the game, you could save a "character sheet" to the hard drive (if playing on a console), then transfer it to your PC and print it off. Or even be able to do it in reverse, take your favorite character, and input his stats and skills and lifepath in the game... maybe as a bonus that unlocks after you have beaten the game. That way you could truly merge the video game and the Pen and Paper game. .

3. Cybernetic options, several types of limbs, eyes, tech hair, glow tattoos, etc.... These should be cosmetic choices, and each one should give you at least the option of changing its colors. Any benefits cyber gives you, like being stronger, running faster, jumping higher, etc... should be a separate thing... and should work whether you have visible cyber or not.... because hey, just like the chick in the video, some of us real-skin our cyber sometimes. This way it won't eat up system limitations, and its an easy way to give us cake and let us eat it too.

4. It's a near future open world/sandbox game. There needs to be a decent assortment of vehicles, bikes, cars, trucks, boats, aircraft (especially Aerodynes), that we can drive, keep, and customize. This, like the character customization, is one of those things that will keep me playing a game long after I have completed every thing else. Getting the vehicles I want, looking just the way I want them. And one small request... please for the love of god, give us a tool to arrange the garage ourselves... just a simple "move up/down" command would be enough. Above all other vehicles, we need a bad ass recumbent bike, like the one from Akira, and we need a Mad Max type muscle car... for the nomads you see...

4b) Again, customization differences by zone, but for vehicles. For instance, in most of the city you would have the standard vehicle customizations. Things like colors, adding spoilers or different body options,speed/handling upgrades, window tinting, underglow whatever... But in nomad areas you would have those options plus things like adding steel plates, brush bars, barb wire trim... a rusted or dirty paint job. In a corporate section you get armor plating that doesn't change the outward appearance of the vehicle, bulletproof glass, maybe some James Bond gadgets.

5. An explorable world at least the size of San Andreas or Fallout New Vegas, with a huge ass city, and outside the city diverse terrain like San Andreas or RDR. Night City is enormous, but I hate in games where the map is just an island that is all city... there needs to be some desert wasteland at least... Because Nomads need to be represented in the game. Some people claim a bigger map is boring, I do not understand those people and believe something is wrong with them. I don't ever want to get tired of this world. However the world does also need to be explorable, enterable buildings, rooftop access, secret hideouts, all that good stuff.

5b) A proper sandbox is a world you never want to leave, even after the story is done. It must be heavily populated, it must feel alive. It must be more than just an arena to shoot things. The population has to feel like they are more than just pixels on a screen... and make you feel like part of a bigger world.

6. A variety of weapons would also be good, some people like semi auto handguns, others like revolvers. Some people like to go melee, others like to go full on Rambo. Some martial arts would also be cool... hopefully something like Sleeping Dogs.

7. One or more overarching stories as the main driving force of the game, the story should be something we can get emotionally invested in. Cyberpunk needs a story that goes beyond being an excuse for the next killing spree. But beyond that there need to be just a ton of smaller story quests. The game should never feel linear. It should never feel like you are on rail road tracks. The main story lines are always there, but there should be plenty more to keep you busy. And mission replay is a must.

7b) What would really be nice, is if after you beat the game, you could play it again without losing all your stuff. Sure you may not have access to it until you again unlock your various properties, but its all there when you do.

7c) The truth is, there is no hard set in stone way to run Cyberpunk 2020. Some people want to keep it very Gibsonesque. Others want more of an Appleseed or Ghost In The Shell feeling. Some people want Robocop, others want Mad Max. Some people, myself included, want it all. The reality is, Cyberpunk is nothing more than a setting. It's near future, dystopic but not post post apocalyptic, at least not totally. Advanced tech, but with the same old problems we live with every day. It's a world that is wholly relatable if not necessarily believable, and yet somehow foreign and strange all at the same time. That's what you have to capture as far as atmosphere goes.

8. Choices within the story... they don't have to necessarily mean anything mechanically, though its nice when they do... but give us a choice how things proceed. Maybe I want to kill the target, maybe I want to let him live. Either way, its my character, let me have some say in how it unravels. Heck maybe it influences the way people react to me, how much vendors charge and what not... System limitations will definitely factor in to how much of an overall difference my choices make, I understand that... including different dialog options based on choices for everything could be a major hassle... But you should be allowed to play out the character according to the personality you give want for him.

8b)The story shouldn't be some huge save the world thing... it shouldn't even be save the city. It should be more personal, more gutter. Sure you might ascend to that lofty glass and steel tower apartment... but no matter how badass your character is, how wealthy, how much crap he acquires, or what direction you take him, he should still feel like a small but hungry fish in a big pond.

9. Online CO-OP play... 4 players would be perfect, but even with just two it would be fine. To be honest I do NOT want multi-player, it wastes game resources and just never really seems to add anything. There are a ton of Shooters people can multi-play, many even have cyberpunk themes. But not every game needs them. Getting rid of Multi-player altogether to focus on c-op was one of the very few things Saints Row 3 did that I agreed with.

10. these aren't as important, but I would love to see them implemented as well. In no particular order....

10b) Damage induced need for cybernetic replacement on the hardest difficulty level. Not sure how exactly you would go about this... but in most games I have run, few characters start out with much in the way of cyber. Most start with none and many strive to keep it that way. The number one reason people start getting cyber in my games is because they get the meat parts shot up beyond repair. I mean there is always the choice to get cyber at any point if the player chooses, but having a system where limbs are blown off or made "gimpy" sounds pretty good to me.

10c) A complete skyscraper you can explore, assault...ok maybe not the whole thing, but enough of one that feels..chunky. I remember going through the sears tower in Parasite Eve, and loving the idea of it. It didn't really have anything to do with the story or the game, it was just there, and it was awesome.

10d) Garages your co-op partner(s) can enter... because when you customize your rides, you want to show them off. And the ability to trades rides with each other, maybe outfits as well.

11. What I do NOT want in the game... in no particular order...

11a) Technology that is too advanced - especially in terms of personal weapons. Part of what makes the game so gritty is the idea that for the most part, things work almost the same as they do now, it makes the game relatable, while also making it foreign and exotic... and dangerous. In a game like this, the guns should feel familiar. Bullet firing, maybe some special ammo, maybe some minor tweaks... but over all the same. GITS: SAC understood this... even Cowboy Bebop, which had some ridiculous levels of tech involved with space travel, understood this. Lasers existed but were ultra-rare and ultra expensive. Reading through the Firestorm books, detailing the corporate wars, some of the tech got ridiculously overpowered. Now granted, this was for the super high tech, heavily funded 4th Corporate war, and it made sense for that. But overall the 2020 tech level for personal weapons was about perfect. I am just throwing up a reminder that the feel of cyberpunk is a very tenuous thing, and it gets hard to maintain if the day to day tech gets too far advanced... there is a point where it looks less like Cyberpunk, and more like Star Trek. Other than that, as I have said, it makes sense to move the timeline further ahead. It allows the advancements of the tech already present in the game to actually become commonplace, Cybernetics, full conversions... it allows them to exist and have legacy without trying to explain how they got so commonplace in such a very short period of time.

11c) I don't want to play a game like Deus Ex, where I can see cars, I can jump up and down on them, but I can't enter them and drive them around. I don't want to see a huge city, but be confined to 2 blocks of it by a 3 foot high barrier. I don't want to see AV's flying around and not be able to pilot them, take em back to my pad and store em for later use.

11d) I don't want to see anything in the game, be it guns, outfits, vehicles, whatever, that I can't, if I choose, grab for myself. Doesn't mean it has to be easy, hell it can be pretty much suicidal to even try... but the option needs to be there. These things need to be possible, no matter how improbable.

11e) I don't want a game that is just over when the storyline is done. If I can't still run around the world and explore it, I won't even bother to buy the game.

11f) I don't want a save the world game. Because that's not what Cyberpunk 2020 is about. It can be, if you want to run that game. It can be anything if that's what you want to run... but Cyberpunk 2020 is about the streets of the near future... its about trying to claw your way out of the gutter, and hopefully survive long enough to make your mark. And, as the Chrome books, Max Metal, and several other books prove, its also about toys and style.

11g) I absolutely DO NOT WANT aliens, super powers, zombies, fantasy crap, supernatural nonsense, psionics, or jother ust plain goofy shit like freeze rays and chicken guns... This is Cyberpunk, not Shadowrun.

As the owner/author of Datafortress 2020, and the driving force behind the Interlock Unlimited project (a re-write of the original CP2020 rules) I may be expecting more than possibly can be delivered, but I have been waiting for this game for 20 years, and now technology has advanced to the point where all of the above is possible. Any assistance I can give I will be happy too.

I wish I could take a direct role in its development myself, and I have put in my application CDPR, but I am content in the knowledge that at the very least CDPR is listening to us, taking our concerns and dreams into consideration... it seems they understand that this game is as important to us that it turns out right, as it is to them and the Pondsmith's. It's not often you find a game with as loyal a fanbase as Cyberpunk 2020...Its been over ten years since there was a new 2020 release, And yet here we are... chomping at the bit off the merest possibility of what this game could be, and what it could mean for our favorite RPG as well...

Oh, and I want one last thing.... I want Mike Pondsmith to be a major voice in the game, the narrator for the game itself if possible... if not, then some mentor role would be ideal... like your favorite Fixer.

Teaser Trailer for Cyberpunk 2077 unleashed... my head just sploded...

The mood gives off a feeling of AD Police Files and Appleseed, with a hint of something greater.  This is just a teaser, but knowing the game is going to be an open world sandbox, I am unbelievably stoked.  The Aerodyne was cool, though I would have preferred to see an AV-6 of C-SWAT loaded for bear... but watch carefully and long time fans of the game will have a wonderful little easter egg in the video.

I literally could not possibly be more excited about a video game... or at least that's what I am saying until we see actual in game footage.

I am still waiting on host news, but in the meantime I am updating Miracle Mile, some new vehicles, replacing crappy images with better ones, fixing the stats, especially weights and prices, and reorganizing it so vehicles are listed by top speed so it will make it easier to sort out what you want.  Hopefully soon the main site host will stop fucking around, and I can update, cause the update just keeps getting bigger and bigger.  I also have a hell of a treat for everyone... I will be making available one of the rarest, nearly impossible to get your hands on items in the Cyberpunk 2020 catalogue, thanks to Andrew James, genius behind Node 13 and my main man in the UK.

Keep watching.