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Wednesday, May 18, 2016

Shhhhhhhhhhhhh, don't tell anyone, but I may be working on stuff for Datafortress 2020 again...

Monday, February 15, 2016

I am still alive!

It's an abnormally warm day here, and I have been awake long enough and am on enough meds to venture out to the garage where my computer is and let everyone who might be concerned know what is happening. For most of my life I have had back problems, stemming from hurting my self while helping build levees around KC during the great midwestern flooding of the early 90's. What started out as minor pain became much worse when I was in a minor car accident a few years ago, which shifted my L5 vertebrae out of alignment about 3 years ago.. The condition has deteriorated into crippling pain that not only cost me my job, but has left me with no means to find a new one, and for the time being no source of income. I have trouble even walking from the bedroom to the living room, and only leave the house when absolutely necessary. I also cannot sit up straight, such as in a computer chair, for more than a few minutes. I am on heavy painkillers, but that is a temporary measure at best, as soon enough my body will acclimate to them. To complicate matters, as some of you know, about a year and a half ago I had problems with my heart, which led to the placement of 2 stents. Unfortunately the stents did not work, and in September I underwent double bypass surgery. It's a strange thing to be cracked open like a buffet crab leg and have your heart molested by a room of strangers... Luckily, thanks to the ACA I have insurance, but the situation has not helped matters at all. I just graduated from cardio-rehab, though the pain did prevent me from making any real progress with it. Still, my heart it seems, is at least ok again. The day I got out of the hospital, my laptop, long suffering and held together with positive thinking and angry stares, finally gave up the ghost completely, leaving me without an accessible computer. I have my old PC here in the garage, but it is ridiculously slow, still operating on windows xp. I am looking into disability, but have been denied twice already. I see my lawyer about it Wednesday, a disability lawyer who works pro bono. And just after I will be seeing an orthopedist, where we will again talk about surgery I am sure, an option that as of yet has been unavailable to me due to the medications I take for my heart. Though if I understand him correctly, surgery would help with the radiating down my legs, but would likely due little for the back pain. Still, I am trying to stay in good spirits. I am alive, doing as well as can be expected. My family is supportive. Anyway, I am just dropping this while the garage is accessible to me to let you know that I have not forgotten or abandoned Datafortress, it is merely that I am unable to update or really work on it for the time being. And all the progress I had made on an the projects I was working on were lost with the lap top. I also can't post on any of the forums I used to frequent, notable View From The Edge and the Cyberpunk 20777 Forum. If you are a poster there, pass on the message that I miss those guys. Anyway, wish me luck. Stay safe, and thank you everyone for being fans of the site.

Friday, June 26, 2015

Thank you all so very much...

I am absolutely overwhelmed with gratitude. I never dreamed I had this much support. In just a few short days your donations have paid for the next two years of hosting for the site. I am afraid I have never done this before, and so the proper etiquette escapes me. I do noy know if I should give a list of my noble benefactors, or what recognition they desire. I do know this... I am so profoundly grateful to you all, to everyone who donated money, to the people that shared the links and spread the word, the people who gave a kind word, and the people who have just enjoyed my work over the years. Thank you, thank you all, from the very deepest wells of my heart.

Sunday, June 21, 2015

Datafortress 2020 needs donations...

I hate doing this, I truly do...

I just lost my job, my medical problems are slightly overwhelming at the moment, and I am afriad keeping a paid host for Datafortress 2020 is just not high enough on the priorities list of necessary expense right now.

It has been suggested numerous times now, for several years, that I should set up a donations page for the site, and it was an idea I resisted.  Mostly out of stubborn pride.  However, in light of the fibancial problems I find myself in, it seems this is my only recourse.

So here we are.  I want to thank you all in advance, from the bottom of my heart,  for whatever part you play in keeping Datafortress up and running.

Sunday, March 22, 2015

Datafortress 2020 is whole again, the File Project and Forums are back!

For the first time in over a decade, Datafortress 2020 is whole.  The file Project and the Forums are once again up and running, and this time everything is hosted on the same site, so they are up for good, or as long as I pay my bills.

Yes you heard right, the File Project has returned, The DF2020 files, the Interlock Unlimited Files, the image archive, and yes, the massive Cyberpunk File Archive... they are all back, running smoothly, and all the material is available once more.

The forums are also back, though all the information from the old forums was lost unfortunately.  But hey, a fresh start isn't the worst thing that could happen.   It does make me sad, because all the update notes from Interlock Unlimited and a ton of idea bouncing with contributors was there, lost to the ages now, also some contributors had posted some really amazing stuff, I will miss that. 

If 110.mb ever comes back online, I may be able to grab what was lost, but the chances of that are slim I am afraid.  And the backups I had were lost when my external hard drive crashed... while I was trying to copy important files like those over to another back... ugh....

Oh well, enough of the meloncholy and nostalgia, the site is back, whole, and all in one place.

I have the larger bundles on Drop Box still on the site,so if you want the entirety of the File Project you can still get it. 

Anyway, thanks for all the support while we waited to get back up and running.

Friday, July 11, 2014

Datafortress 2020 has returned yet again....

We are back baby!

Datafortress 2020 has a new address, and finally has it's own domain
the side effect of me finally hitching up my pants and getting a paid host.  Expect things to be a little wonky as I Iron out kinks, some of the links may still point to the old, now dead, site address.  The e-mail links are also still being worked on.  In addition, unfortunately, the host for the Fileproject and forums are still down most of the time.  I will be working to fix these issues, I ask you to be patient.  For your troubles, a special treat:

INTERLOCK UNLIMITED has undergone a massive update, the changes are pretty big, and the project has gained 2 pages in the processs and required me to redo the character sheets as well.  Details of the changes can be found on the Datafortress 2020 Blog (and at the forums when they are back up...).  If the File Project main link(s) is down, scroll down to the bottom of the page for a link to the file on Dropbox....

There is also a new Character Sheet Tutorial to help you fill out your Interlock Unlimited Character sheets properly without confusion.

Due to the Interlock Unlimited changes, the character sheets themselves have also had to be updated... The Generic IU Sheets, the Basic Gneric IU sheets (just the 4 first pages of the generic), The Simple Sheet, The Cyberpunk 2020 sheets and the full color Elite Cyberpunk 2020 sheets have all been updated.

The Hyperlinks page has also been updated.

We also have a new contribution in the form of Fight Club from Billy Billerson, which can be used either as an alternate melee system, or as a stand alone game...

The following are the list of changes made to Interlock Unlimited...

Table Of Contents edited

Page 4
Bounty Dog removed, as it is handled just fine by an investigator/cop mix.

Fixer's special ability now adds to StreetWise and APPRAISE, instead of Streetwise and Persuasion/Fast Talk.

Page 5

New Role added, Magus... SA adds to Library Search and either Education General knowledge or 2 Expert Skills.

Med Tech Special Ability now includes Diagnose Illness as a choice for skills to be added to.

Mundie was out of order, this has been corrected.

Awareness Notice is removed from the skills a Runner may add his special Ability too, instead now the runner is allowed 2 vehicle types.

SCOUT - Awareness notice and Survival are replaced by Navigation and Track

Shadow - Shadow/Track is replaced by the choice for either Pick Lock or Electronic Security.

Solo - Awareness/Notice replaced by Awareness/Tactical

Expanded on guidelines for creating new roles.

Other minor edits to entries.

Page 7

Reformatted skill list completely, now it is just a master skill list listing the skill... The skills as introduced by era have now moved to the back of the book, page 76

Added Wisdom to Special Abilites list
Changed Awareness/Notice to Awareness: Notice
Added Awareness: Track and Awareness Tactical
Removed Shadow Track and Acrobatics
Changed all skills designated Pilot to Operate

Page 8

Edited Special Abilites to reflect changes

Page 9

Endurance, minor edit, changed the word pain to strain

Other minor corrections

Removed reference to rockers and ability to add +1 to charismatic leadership

Expanded the entry for Hypnotism/brainwashing

Page 10

Removed Sing from perform description, as singing is its own skill.

Page 11

Minor changes

page 12

Minor Changes

Added swimming to list of things whose speed will be modified by athletics.

page 13

Removed Weapon: Submachine Gun entry

Removed Makeup/special Effects (disguise handles this just fine, not sure what I was thinking when I added it.)

other minor changes

Page 14 - 22

Minor edits

Page 23

Removed Bounty Dog, added Magus

Page 24

The removal of SMG from the skill list necessitated the following rules additions..


Most weapons are easy enough to determine which skill relates to them, but some weapons, like SMG’s can skew the line.  Any Firearm that is fired line of sight, but does not have a stock, such as Pistols, Rifles with the stock removed, sawn off-shotguns, or hand held exotics, use the handgun skill.  Weapons with a stock, fired from the shoulder, use the Rifle Skill.  If the weapon has a folding or removable stock, use the appropriate skill at the time.  Indirect fire weapons, such as grenade launchers, heavy machine guns fired from a mount, or artillery use the Heavy Weapons skill.  Bows, Crossbows, Blowguns, and Spear guns use the archery skill.

And added to the Concealability explanation:

Note: adding a Stock to a small arm provides the weapon with a +2
Accuracy bonus. It also changes the range to 250 meters (except for
shotguns) and the weapon now is classed as a Rifle, requiring that
skill to use. Removing a stock from a Rifle imposes a -2 penalty,
changes the range to 50 meters, and the weapon now uses the
Handgun Skill. Adding a fixed stock drops the Concealability by two
levels, and a folding or retractable stock by one. Other modifications
and add-ons, such as scopes, laser sights, and brass catchers, can also
change the Concealability, this is at GM discretion.

Page 25-36

Minor edits to correct formatting.

Page 28

Minor edits

Page 30

Addition of new rule,

Optional Initiative Rules 2 (used at GM discretion) –

Advanced Initiative

This method will add more realism to your combats, at the cost of being slightly more time consuming and creating extra book keeping for the GM.  A chart, beginning at 33 (tics), is created.  Initiative is rolled as normal, with the characters total initiative determining where they begin on the chart.  Actions for the turn are declared.  On their turn, and every five “tics” after, that player may perform 1 quick action and move at a rate equal to ½ their MA.  As the Tics count down, everyone takes their actions in succession. Movement Quick Actions, Standard Actions, and Regular Actions begin on the increment they are declared, and do not end until the Tics have passed.  Every 5 ticks equals 1 Quick Action, every ten a Standard, and every 15 a Full.  Any player who has actions during that time may take advantage against the position the first character has left himself in.  For example, if during your action you decide to run, it will take you five tics to reach your destination, if on the third tic another player’s turn comes up, they can take a shot at you while you are mid run. Firing itself consumes 1 tic, but emerging and re-entering cover from a stationary position still takes a full 5 tic turn, leaving you vulnerable.  Changing an action from that declared is possible, but costs a quick action.

Any actions remaining after the tic count reaches zero are lost, however the actions that were lost can either be spent on defense rolls, or used to change actions from what was declared.

Major reformatting, 2 images and a page is added to keep formatting straight, which of course makes keeping track of page changes from this point on for the rest of this change log rather confusing.  Sorry about that...

Page 35 (was 34) Added new modifiers, including mods for attacker walking (-2) and changed attacker running mod to -5, added rules for adding a stock to handguns and smg's, and for removing a stock from a rifle.

Page 38 (was 37)

Changed range for bows to BT x 20 (from 10)

pages 39 and 42 (was 38 and 41, also 26)

Fixed ranges for casting to be more inline with BT chart on page 3

Pages 63 64 and 65 (62,63,64)

Added rules for swimming speed and modifiers.... reformatting and minor edits to sustain book format.

Page 77

Moved list of skills introduced by era here.

As a result of all these changes, there are now 2 additional pages to Interlock Unlimited.


Monday, March 10, 2014

Two blogs you should check out!

Greetings programs,

If you are waiting for the File Project or the DF 2020 Foums to be up and running again, or waiting on any new information about the upcoming Cyberpunk 2077 game from CDPR, and want something to occupy your time, here are a couple of blogs you should be reading.

The first is The Vircades Project, brainchild of longtime collaborator Richard Balmer, AKA Companero.  Richard is no dick, he is a brilliant young mind with some fantastic ideas going up on this page.  My favorite entries are those on running Cyberpunk in a rural setting, something I do a lot since I am fond of running nomad games.  Comp is one of the main contributors for Interlock Unlimited, as well as Conflict: South America, and is also one of the driving forces behind Run.Dot.Net, an absolutely brilliant new take on netrunning rules for Cyberpunk 2020. You won't be dissapointed, check out Vircades here:

The second blog is the website of a more recent, though still long time friend and collaborator, Seth Skorkowsky.  Seth is the recently published author of the fantastic novel Damoren, and has been working for a while now on helping me with various Interlock Unlimited projects.  Providing invaluable edits and playtesting to the IU Magic system and IU Drug rules, and has been working on both a Fantasy setting and a Call Of Cthulhu based setting for IU, which when complete I hope he will allow me to host on DF 2020.  His blog is full of insight and personal experience, and is as indelibly interesting way to spend your time.  You can find Seth's blog here: